module Base
{

    item Mask_Balaclava_Lynx
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Balaclava Lynx,
        ClothingItem = Mask_Balaclava_Lynx,
        BodyLocation = KATTAJ1:Balaclava,
        BloodLocation = Head,
        IconsForTexture = Mask_Balaclava_Lynx;Mask_Balaclava_Lynx2;Mask_Balaclava_Lynx3,
        CanHaveHoles = false,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    model Mask_Balaclava1_Ground
    {
        mesh = WorldItems/Clothing/Mask_Balaclava1_Ground,
        scale = 1,
    }



    item Mask_BandanaMask_Lynx
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Bandana Mask Lynx,
        ClothingItem = Mask_BandanaMask_Lynx,
	BodyLocation = KATTAJ1:Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Mask_BandanaMask_Lynx;Mask_BandanaMask_Lynx2;Mask_BandanaMask_Lynx3,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }

    model Mask_BandanaMask_Ground
    {
        mesh = WorldItems/Clothing/Mask_BandanaMask_Ground,
        scale = 1,
    }





    item Gloves_Lynx
    {
	DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Gloves Lynx,
        ClothingItem = Gloves_Lynx,
        BodyLocation = base:Hands,
        IconsForTexture = Gloves_Lynx;Gloves_Lynx2,
        BloodLocation = Hands,
        ScratchDefense = 35,
        BiteDefense = 20,
        Insulation = 0.75,
        WindResistance = 0.8,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = GlovesLong_Ground,
    }

    item GlovesFingerless_Lynx
    {
	DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Fingerless Gloves Lynx,
        ClothingItem = GlovesFingerless_Lynx,
        BodyLocation = base:Hands,
        IconsForTexture = GlovesFingerless_Lynx;GlovesFingerless_Lynx2,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.55,
        WindResistance = 0.6,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = GlovesLong_Ground,
    }





    item Glasses_Goggles_Lynx
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,
	DisplayName = Goggles Lynx,
	ClothingItem = Glasses_Goggles_Lynx,
	BodyLocation = base:Eyes,
	Icon = Glasses_Goggles_Lynx,
	Weight = 0.1,
	Cosmetic = TRUE,
	ChanceToFall = 0,
	WorldStaticModel = Glasses_Goggles_Ground,
    }

    model Glasses_Goggles_Ground
    {
        mesh = WorldItems/Clothing/Glasses_Goggles_Ground,
        scale = 1,
    }



}